Freezing transforms applies those transforms to the components, then sets them to zero as you noted, as well as placing the object pivot back at the scene center. When you say, scale a cube out to a rectangular shape, the vertices of the model themselves go untouched, they're still cube-shaped, the scale transform happens…
okayyyyy, "freeze transformations" and afterwards unfold again does indeed worked! What the hell is "freeze transformations" anyway? it just "resets the inner translate/rotate/scale-value to Zero", it doesn't freezes it anyhow?! :smile: i thought so that UV's has to be the last step, it was just weird because i deleted…