For me of course there's an interest, 'A Game' by sheer definition is essentially a piece of.software so minus scripts or any level of core programming to speak of, you've just a bunch of stills to look at.
I think Technical Talk could be incremented to accept the type of threads that would go in that new area. Technical Talk: tool development, shader writing, game coding as well as finished shaders, scripts and new software. And unicorns.
I started a thread some months ago, about how I don't really know where I would post my shaders/vfx for critique or feedback. Right now Technical Talk is 95% people posting their scripts in Max and the likes, which is not the kind of technical art I'm looking to post.
Should we add a new sub-forum in the Technical Forums section? We are generally hesitant to add new forum sections, as they tend to dilute discussion, and they require more moderation overhead. But maybe this makes sense? Let us know what you think. Programming and Technical Art - Topics about tool development, shader…
Sort of this.. it probably wouldn't hurt to have subsection of technical talk set aside for scripts/tools/shaders. the WAYWO thread is great but it's not ideal for searching and doesn't really facilitate getting into detail on what's been made. Some of my favourite threads of recent years were the ADN toolset /…
So on the one hand, there are definitely a gazillion ressources for each language out there, so I understand that it could be seen as redundant. Currently learning some Lua myself, and the documentation is solid. However, on the other hand ... there is definitely some value in learning things by proxy through frequent,…