Additionally, if you use the Gizmo deformer to Dynamesh ("Remesh by Dynamesh") then the scale shouldn't matter as much. Zbrush should account for it, and will let you dial in the number of polygons to aim for instead of a standard Dynamesh resolution value.
I am not quite sure how to explain what i mean so i will take screenshots for help ;) Is the size of a mesh important to create "smaller" details while dynamesh is on? here i have 2 meshes, "1" is the small one, and "2" is the big one on "1" i have sculpt a donut and "drag and remeshd it with dynamesh on - then duplicated…
Thanks @kanga but after dynamesh: zremesh, unify, subdivide and sculpt OR unify, zremesh, subdivide and sculpt (i guess this one?) those problems didn't appear the first time i finished a sculpt in it :-D
I think what is confusing you is that the optimal size for a model is probably 2. Im guessing that is the finished size. I base that guess on the size of a unified finished character, because after unifying the character it is the same size as the default dynamesh ball from the startup library. You can test this out if you…
Yes, the size of the mesh effects what level of resolution is needed. There is no rule, just adjust the slider, dynamesh, undo if necessary. You get a feel for it with experience. But it's non destructive so nothing keeping you from trying multiple times to get what you need. Check out deformation > unify to understand how…