Are you asking if you should use one texture for multiple objects? Or if you should use the same UV layout for different objects? What are you asking here?
Title explains my question. Mostly looking for a "Whats the best/most efficient" Way to make game props for UE4. In my case its signs. Should each sign have its own uv? Or can I make tons of signs and have them all unwrap to a single uv sheet.
You can make one sign, unwrap to one UV and create thousand instances drawn in very less drawcalls using instanced static meshes in ue4. You could also create one single sign in your 3d program, unwrap it and duplicated it inside this 3d object thousand times so every sign uses the same UV (overlapping UVs). If you use…