Hello guys, I've downloaded and imported several materials from Bridge to UE4 and depending on the object I apply the material instance it will work or not * static mesh imported from datasmith: no * static mesh actor: yes * brush geometry: no however, when taking the textures by themselves and building the material from…
I've also had this issue with 3D assets; asset imports but the material instance doesn't select the imported textures and the mesh doesn't select its instance of the material. I posted to the quixel discord tagging Adnan (the main dev behind the UE4 plugin) last night but haven't heard back yet. Pretty sure we could just…
Try deleting the standard master material and allow the script to rebuild it the next time you export. That might resolve this for both of you. If it doesn't, send in a ticket to support@quixel.se and our devs will look into this with you ASAP!,
I have the same problem when I use datasmith to import a model from Revit, it seems like any material with tessellation doesn't work on any of the static meshes imported from Revit. Does anyone have a solution for this?