Im trying to create a rotating chain, the rotation will be done with a material which is why i want to keep the UV linear as you see in the picture. I used a sweep in Cinema 4d to make this mesh, the UV get distributed just fine along Y axis but not X, the polygons are all equal sizes which causes alot of stretching. I…
Hi thanks, I'm busy looking at Rizom right now and I like it so far. I had a better look at Maya's UV tools and indeed it can do what I'm looking for, however I wouldn't want to get Maya just for the UV tools. Thanks :)