Im trying to create a rotating chain, the rotation will be done with a material which is why i want to keep the UV linear as you see in the picture.
I used a sweep in Cinema 4d to make this mesh, the UV get distributed just fine along Y axis but not X, the polygons are all equal sizes which causes alot of stretching.
I tried to "relax" the uv which sorta works but it also warps
![:( :(](https://polycount.com/plugins/emojiextender/emoji/twitter/frown.png)
Any idea how to can fix this ?, Perhaps someone knows of a tool in a different program that could fix this ?
Thanks
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
)
I appreciate any help
Mesh + UV
![Image: https://us.v-cdn.net/5021068/uploads/editor/1u/3iv8pd0nnogj.png](https://us.v-cdn.net/5021068/uploads/editor/1u/3iv8pd0nnogj.png)
After "Relaxing" UV
![Image: https://us.v-cdn.net/5021068/uploads/editor/ag/lbtd8uv2jc8f.png](https://us.v-cdn.net/5021068/uploads/editor/ag/lbtd8uv2jc8f.png)
Replies
Thanks