Okay so how do you go around doing that because i have found it easier to make a lowpoly take it into zBrush and create bumps and scratches and so on in there. But would you make like a prop so you create the highpoly barrel in Maya or 3Ds Max, and then create a lowpoly version of that and then take it into zBrush and…
generally yes. for most people the blockout and high poly stages inform how the low poly is created, because they're the "ground truth" and the low poly is only an approximation of what you'd really like to display.
Thanks man that helped a lot right now my workflow is 3Ds max -> zBrush -> Marmoset -> 3D Coat -> Marmoset (Render) And it kinda works for the small props.But have a question want to create an arena like in Battlerite and was wondering how you would go about the round shape and making the floor tile? Example. How would…
@Plutz For environment modeling but even for any game asset you produce you don't need to stick to specific software, they want their FBX/glTF2.0 LoDs. What matters is that it fits in the game. I am sure in studios like Blizzard some don't use half of the software you have mentioned and some use Blender. Also they ask…
Hi my name is Jeff Pultz i have a lot of question about environment art and the pipeline of it. Would like some opinions or workflows from people with experience in that field. A short intro. I have just started on a 3D school where we work with 3Ds max, before that i worked a little with Maya myself. I have 6 month at…