I'm a Modo artists in the process of switching over to Blender more and more. For retopology one of my often used workflows was to loosely model geometry over the taget mesh and then shrinkwrapping the selection onto the surface. I know Blender can do this with the shrinkwrap modifier but this either works on the whole…
The modifier version is not going to cut it because I have to go over assigning, adding and applying for every time I would otherwise just invoke the tool. I do model topology onto the surface of course. I often like to use the tools together as well, though. If it's the only way then it will have to do, of course - but if…
In terms of normal viewport you mean with all of the included UI and what not of Blender without retopoflow? In that case no, you can mimic the effect of the later on for rendering purposes if you want but they've built retopoflow in a way that it tries to make it as painless as possible to retopo as one tool, without…
This is still not entirely what I was looking for but the AddOn really is awesome. I'll take it. :smile: I guess there's still no way to get the nice semi-transparent topo shading from RetopoFlow in the normalviewport, as well?
If you don't have a restriction on plugins or don't mind paying for it. I've had great experiences with Retopoflow. https://blendermarket.com/products/retopoflow Well worth the money IMO. Fastest way I've found doing retopo in Blender. Also has some really great tools and methods of quickening processes you may be doing by…
imho shrinkwrap is the fastest wayjust assign your selection to a vertex group and restrict the modifier to the vertex group, its like 3 clicks extra or, model your lp directly onto the mesh with snap to surface