So I'm trying to light my model in ZBrush and am a bit new to this, the problem is that the lighting doesn't apply to certain poly painted objects, I can't get it to apply lighting over the polypaint but the Light is applying to the object when the polypaint is turned off. It likes the rocks and grass only but won't light…
This can depend on what material you have polypainted onto an object. If it is a matcap, then it gets its lighting information from the image that the matcap uses along with the current material properties (the light only adjusts the shadow placement during BPR rendering). If its a basic material rather than a matcap then…
Ah I see, so does that mean I'll have to re-do the polypaint completely (just onto a non-matcap) to use it in lighting? I tried projecting the powlypaint detail onto a basic material copy and got the same problem thanks