I have a couple groups I wish to bake out separately on the same texture set but I'm getting AO projecting onto the other baking groups. Do I have this set up correctly?
Hey Joe! Thanks for the response and for making the tutorial! I actually do have the HP set up like in your tutorial but it's still treating it like one bake. Could there be a setting that I might have to adjust?
It looks like you have the low poly objects separated into different bake groups, but not the high poly objects. Make sure you're splitting the high and low poly objects into matching pairs for the bake groups, and that should resolve the problem. Using the Quick Loader can save a lot of time as well, simply name your…
There are two settings that are sort of related but neither should cause this sort of problem. The settings are the Ignore Groups setting in the AO options, this determines whether objects from one group cast AO onto objects from other groups. The other is the Exclude When Ignoring Groups setting in the Low object, when…