Hello everyone! I am trying to create a script that read all vertex color of a mesh, split the colors in RGBA and then create for each color a "Vertex Paint" modifier which i could modify the specific color. upload the code and a little example: Thanks again for all guys! Cheers!
You'd have to change your expectations with separate vertex paint modifiers where you can easily modify the channel, vertex paint doesn't expose any methods to do that. You could have a SimpleMeshMod (or DataChannel modifier) that extracts the vertex color of your choice - or for the sake of simplicity make three copies of…
hello everyone! i just finish the RGBA vertex painter tool. Finally i have created a tool Which copy 4 times the original model and each one paint with R , G, B or A, you can edit and save the changes. here a example: Thank again for your support guys! ;)