Hi, I'm looking for a way to scatter onbjects in dragon/snake scale like pattern in Maya.Surface is uneven and doing this by hand is out of the question. Scattered objects need to be separate objects, so no displacement solution. something like thins
Hi Ryan! This image is pretty small, but if i'm seeing correctly, it is just a scatter across the surface? It seems that the scattered objects are not forming the clear unified pattern i'm after. Like the one on the reference image above.
Hi! Yeah, MASH was my first guess as well, but after playing around with the tool, i have not come across the correct offset solution yet. Maybe some particle expression or something? I have to scatter about couple of hudred objects or more, so yeah. Handwork is something i'd like to avoid as much as possible. Maybe even…