Started doing the hardsurface modeling in Maya. I gave the helmet more cushion between the helmet and her face. Hopefully another session and I can get this into zbrush and cleaned up a tad!
Thanks Ged! I finished the maya hardsurface pass and did some subtle cleanup in zbrush. Did some more work on the face and did a hair pass. Pretty much done with high poly!
Did a bunch of subtle face tweaks and some body tweaks after a round of feedback from some fellow character artists. I think she definitely looks a bit more feminine. I have moved onto retopologizing the hardsurface areas! The plan is to get all of that modeled cleanly for the highres and then do a final pass on the face…
Thanks Bryan! And I am definitely not as deep a person as you are making me out to be lol. When I start a new project, I usually spend a couple nights just going through hundreds of concepts, illustrations, and photos to see if anything inspires me. In this case, I had an idea that I wanted to do a female african american…