Hey folks, today i faced some weird issue... There are several ways to get a mesh exported from zbrush, right? I tried 2 methods: 1. Tool -> Export 2. ZBrsh: Zplugin -> 3D Print hub -> "Export to separate files" as obj (the name was taken from the subtoolname) Result: So the questions are: 1. Why are the sizes AND the…
One way to do it is with GoZ (or the GoB plugin for Blender) You have to jump through some hoops to get it working properly but that info is all on the web. If you are retopoing then sending a decimated version of the finished mesh to Blender is usually enough. 1/ Download GoB and activate it in Blender. 2/ Transfer a…
i always export as obj. Yes what i wanted to do is export all subtools (with method 2) as a separate obj file, so i can than import it to blender separately to retopo it.
Because if you model in ZB you should be working in the ultimate size for sculpting in that app. For example: you may have trouble with your brush sizes depending on how you start your model. Starting a model from a Zsphere, dynamesh sphere or imported base mesh will give you very different sizes. If your brushes don't…
Okay i dont understand it... i cannot wrap my head around What i want to achiev is 1. have a highpoly (with multiple subtools and polypainting for SubstancePainter) 2 have a lowpoly based on highpoly (unwrapped in blender) 3. Substance Painter: load lowpoly -> "Bake Mesh Maps" with "High Definition Mesh" selected from "1."…
This seems to look pretty cool! Thanks a lot! https://www.youtube.com/watch?v=0MUppwJqSAQ I will try it as soon as i can and write how it went, But still why behve the 2 methods so differentially?