Mmmm. In that case, I think you should examine blueprints further first. I think this would be a bit too complex task for your first try. Anyways, the get actor location node gets the world space location of an actor.It would be highly recommended to track characters only near the player because of float precision in the…
So. I managed to make a material setup that makes grass displace away from the player's character, which is great, but now I have some doubts. The game I'm working on will have some wild life, which is supposed to interact with foliage too. But the displacement method I've implemented is directly fed only one actor's…
Lets assume that all the characters are extended from "character" class. Then you could do it like this : Get all actors of class (class is character) -> get actor location. This would get all actors that are the class of character and/or its children. If you have multiple classes, you could just do a for each loop, and…
Physics is not an option, for this thing. I've watched an extensive tutorial/test and it's clear that a number of physics actors above 20 already starts affecting performance. Knowing the distance from the player is not a problem.....actually could be a solution!! Each actor calculates its own XYZ distance from the player…