i want know about morph target in unreal engine There are both advantages and disadvantages of different? if compare to use joint animate face charater? thank you
To really get the advantages/disadvantages of one over another you need to understand how each operates. A morph target will linearly interpolate/extrapolate between one set of vertex position(s) and another. This can be good for some kinds of animation, like facial expressions, or making sure a character's joints deform…