Hi
everyone, I hope you guys can help me out. I’m right now in the planning of a retro 3D
game made in Unity3d and I’m having some headache with the 3D-models. I want to
include a “playstation 1”/ 3D retro art style with pixelated textures on the
models and environment. But I’m struggling with these kind of pixel textures…
From the wiki on texels there's this nice article on texture density: https://80.lv/articles/textel-density-tutorial/ If a small model and a huge model have the same pixel density, they will show their texture maps with the same amount of stretchiness. I think the situation you described is inconsistent density (the huge…