Hey all, I'm hoping to get some help here after 3 days of painstaking research into this issue. So I'm working for a company that's getting signed on for a project involving project-map graphics and animations on a mannequin (in the real world with a projector). We're using Watchout 6 to project the graphics and we'll have…
Cool problem to have! Hard to read your post since it's a giant block of text. Break it up into paragraphs. Have you looked into converting the UVs into mesh space, flattening them out, then projecting onto that? The trouble is going to be how to make it seamless across UV seams. I would suggest looking into 3D procedural…