The connect tools on the ribbon toolbar can be set to auto ring - meaning you can run the connect from a single edge selection. Multiple loops can be added with the connect options as in maya and I think swift loop gives you maya's insert loop functionality. The connect options are very powerful and can be used to make…
Oh also, "swift loop" is the closest thing to Maya's "Insert edge loop" check it out: https://www.pluralsight.com/blog/tutorials/getting-swift-loop-tool-3ds-max It's in the ribbon modeling tools, which are a bit of a nightmare to get to, if you don't leave it out. Unfortunately if you do leave it out, it lags a bit when…
Hello guys, I have a problem with the ring selection mode and I can't find a solution and I hope it's just my fault. Actually I am switching to Max and as a beginner task, I want to create a foliage. Plane is created, added several cuts here and there and now I want to add some edge loops. For this I use the connect tool -…
Ahhh okay, alt+l/alt+r is working. Shortcut is noted - thanks! And to the mesh itself - there is no face flipped and every vertex is conected. I think 'my' method would be pretty fast, when it works. Just select the edge and shift+click into the direction you want to select - but this doesn't work most of the time. Please…
As someone moving from Maya to Max you will have a hard time with the selection behavior at the beginning.Maya has an adjustable distance check, as well as other "smart" algorithms to aid in the selection process, thus it's pretty fast and easy to select stuff. The distance check in Max is hardcoded, there's no other way…
My gut tells me that the problem is in using the cut tool. If I am correct, below will help you. If not using snaps (like snap to vertex) you can sometimes inadvertently create an extra vertex/edge very close to another vertex. This will cause the topology to not be composed of quads (even though it may look like its…