Haha. I actually saw the interview they gave on how they created these animations but I was still far too fresh to fully understand how they made it so that was why I also decided to finally post my question regarding this issue. I thought maybe someone could share some information that might get me, at least, started on…
Thanks. It was important for me to know I needed a specific shader for the game engine I was planning to work with. I'm planning to work with UE4 although I'd love to hear if, with an animation style like this, Unity would not see a big downgrade in graphics since the programing would be easier from what I was able to…
To ask in such broad terms might not be good but I would love to know how to go about starting to create something similar to what's in these pictures since they are such big goals for me. Especially the character modeling is something I would love to get right down pat! Also, is it possible to achieve results like this…
I know. I had researched that before and they really did have it although if possible I was trying not to use something I would have to spend a lot of money on (since I'm still a student). However this might be a case where buying the shader might be a great idea due to how complicated it might be to get it right. Still,…
I don't think there is a single tutorial on any subject in 3d that could be said to be comprehensive. Do them all. Everything you can find. You'll find some people easier to understand, you'll pick up multiple ways to do the same things, you'll discover more problems and troubleshoot more solutions...
Haha, yes. I had made a post recently in my sketchbook about the tutorials I had been making this month in blender but sadly the post is awaiting to be curated since I edited it one too many times. (Still not sure when the moderators are going to allow it to be posted though.) So meanwhile you can check the tutorials I…
No idea. Probably somebody has asked this before, and google could find that for you. I meant to use it only as a means to get an idea how the mesh you create may look with that general style applied to it is all. For the shader, I'd bet either of the game engine asset stores probably have something available to suit your…
For the meshes, I'd bet it's just basic block modeling. Probably no need for sculpting at all, but I don't really know. The textures likely require a special shader. Assuming this is a video game you are referencing, that means you need a shader for whatever game engine you plan to work with. I think this style might fall…