How much rigging experience do you have? And how much time? I--personally, this is just my opinion!--would avoid Digital Tutors / Pluralsight unless you are in a pinch. The quadruped rig I made following their course worked, but was really awkward from an animator standpoint. I've learned much better ways to rig since…
I have been having a lot of trouble with rigging tutorial as I can't seem to find any good ones for modern days. I'm using Maya LT 2018. I don't like the auto-rig so much. It's great and all but it's limited right now. I need to be able to create a human character rig and a first person arm rig for a game in UE4. Does…
I just went through a tutorial on Plurasight called 'Game Character Rigging' Fundamentals': https://app.pluralsight.com/library/courses/game-character-rigging-fundamentals/table-of-contents I thought was really great. I had never rigged a character before and this taught me a lot and was pretty detailed in my opinion. It…
I just went through a tutorial on Plurasight called 'Game Character Rigging' Fundamentals': https://app.pluralsight.com/library/courses/game-character-rigging-fundamentals/table-of-contents I thought was really great. I had never rigged a character before and this taught me a lot and was pretty detailed in my opinion. It…
The pluralsight ones are decent enough for getting familiar with the tools in Maya and the general process. I've done those and no other rigging tutorials, and I know enough to get humanoid characters working half-way decent in a Unity game. I couldn't realistically apply for any rigger jobs of course. The pluralsight…
Yep, it really depends on how deep you really want to go. Rigging can get really technical, really fast. Are you looking to get into rigging so you can put it on your resume and rig anything a character artist can throw at you, or are you looking for the fastest route possible to get something working in UE4? A good option…
@Oblivion2500 I just want to point out that I'm far from a pro animator, but I've been using HIK for a while. I'll pin whichever I need to at that moment. So for the shoulder rolling around motions, pinning the elbow helps a bit too. I don't use the reach values when doing hand-keyed work, but I've found them helpful for…
Well, a bit harder. I can try to make my own rig and I think it's very similar to the normal version of Maya which I have used for years as a student at design school. I actually like Maya LT, the modeling and UV tools are great. It's just rigging could be easier but it's not that much easier in Maya regular edition. The…
What kind of weird motion are you seeing? You may have missed a step during setup, HIK requires that the arms be totally straight. So if you were coming from an A-posed skeleton, you'd need to get it to a very tight T-pose before creating the HIK rig.