I have been having a lot of trouble with rigging tutorial as I can't seem to find any good ones for modern days. I'm using Maya LT 2018. I don't like the auto-rig so much. It's great and all but it's limited right now. I need to be able to create a human character rig and a first person arm rig for a game in UE4. Does…
It's very difficult to animate the rig using the control rig. Especially the arms, it's a pain. It's a great feature and tool but needs work and more flexibility.
I just went through a tutorial on Plurasight called 'Game Character Rigging' Fundamentals': https://app.pluralsight.com/library/courses/game-character-rigging-fundamentals/table-of-contents I thought was really great. I had never rigged a character before and this taught me a lot and was pretty detailed in my opinion. It…
I just went through a tutorial on Plurasight called 'Game Character Rigging' Fundamentals': https://app.pluralsight.com/library/courses/game-character-rigging-fundamentals/table-of-contents I thought was really great. I had never rigged a character before and this taught me a lot and was pretty detailed in my opinion. It…
Don't have a lot of time. Some experience but it's not my specialty. I have been using the auto-rig feature in Maya LT and it sucks when it comes to animating the rig, it's so painful it makes me want to give up my game project altogether. I just want to rig a low poly (ps1-era graphics) humanoid character that can be…
How much rigging experience do you have? And how much time? I--personally, this is just my opinion!--would avoid Digital Tutors / Pluralsight unless you are in a pinch. The quadruped rig I made following their course worked, but was really awkward from an animator standpoint. I've learned much better ways to rig since…
Yep, it really depends on how deep you really want to go. Rigging can get really technical, really fast. Are you looking to get into rigging so you can put it on your resume and rig anything a character artist can throw at you, or are you looking for the fastest route possible to get something working in UE4? A good option…
Well, a bit harder. I can try to make my own rig and I think it's very similar to the normal version of Maya which I have used for years as a student at design school. I actually like Maya LT, the modeling and UV tools are great. It's just rigging could be easier but it's not that much easier in Maya regular edition. The…