Yeah particles are just an example of an extra step, pursuing your core animation skills are worthwhile alone. From this point, I think the technique that would benefit you the most is getting used to making your own video references. I'm not enough of a dedicated animator give you the solutions to the following problems,…
Hello guys! I am working here on an animation of a woman being pushed and she counter attacking. I would welcome a feedback if you had a second for it! ( the attacker is not as polished yet, so I have decided to not show it for the moment). Here is a link to Syncsketch :smile:…
A good practice for realistic animation is to do a channel pass. Starting with your ty. So go into your graph editor and make the ty as responsive and as accurate as you can to what you want to accomplish. Focus on wieght and believability. Same for your rotates and any offsets you have on joints if it's in fk.
You are right, next time I will use an actual videoreference ( I used a variety of footage but not of my own). I have to say your whims were pretty much useful, and I am really glad you helped me on this :) . After touching it a bit more, I have decided to move with another animation, as the tree was not letting me see the…
I think one of the things you can look into is the motion path/trajectory function of the software you're using. Unless you plan to do a slow-mo shot of the kick in mid air, it'd be best to remove what looks like the pose locking in place half-way through the kick. I'd just turn on motion paths and smooth/balance out the…
np, in making the kick more powerful, I mentioned before that it'd help to not have to foot slow down halfway through its swing; that's just a matter of adjusting the keyframe/control points in the curve editor. From that point, additional emphasis of power will have to rely on secondary assets (since I think your poses…
Hello! I am back with a new work in progress. I have tried to apply the feedback as good as I have been able to, and here is the new result in the link: https://syncsketch.com/sketch/22d641e91f5b/#486286 I liked the idea of the particles but I have no idea of how to implement it yet, so I focused on the timing/exxageration…
Thank you very much for the feedback! I will try to apply it as soon as I can. I have a couple of questions, if you don´t mind answering me :) : -What do you think it could be useful to make the kick more "powerful"? I think the poses are more or less good but I just don´t get the timing right. -When you mean the…