I assume you're talking about the global controller that moves the whole character. Generally, you don't animate that. You just use it to place your character in the scene in it's starting position.
So I wanted to ask. When animating, is the root rig used to move a character around during blocking or it is not supposed to be touched? Say u have a character that is punched and the momentum sends the character flying backwards, rolls on the floor a number of times before hitting a wall. Should the root curve be used for…