Hello guys :) ! I have some questions about the process to prepare a mesh to animation. Here is my High poly model, I would like to animate this monster. Do i need to do a rotopology ? And it's a character, can I use Zremesher or doing my own rotopology ? I need to have a low and high poly to baked it ? And finally how I'm…
Yes, a manual retopology is required to ensure you'll have an animation-friendly mesh. "I need to have a low and high poly to baked it ?" Yes, if you're going to create an optimized game asset to be rendered in a game engine. "And finally how I'm doing for this mouth !?? XD I need to close it to rigging or stay like this ?…