Hi everyone! Have some trouble with exporting, here is explanation. I have this thing: (don't pay attention to some edges, it's very little object and Max have troubles with visualisating of them) When i exporting it with default settings as OBJ: And then importing back in the same scene (or in other scene or application)…
You have a display unit and a system unit. The one that matters for accuracy is the system unit setup. Display is just for convenience. So check both. You should be able to create a 7x7x7 cm box without those issues, if your system units is set to cm. And again, set precision to maximum in the obj exporter if you want to…
Sorry have long missing. This helped me a lot and solved my problem, thanks! Exporting as FBX don't deforming object and much faster (especially for hi-poly). Object is very small, like bolt on automobile disks est. size 0.5x0.5x0.5 cm while biggest object on scene about 50x150x100 cm. That's really inetesting things you…
I guess it's a precision issue. Max up precision (4 is for 4 decimals). Maximum is 12. It's meant to reduce file size by rounding vertex position values but you probably never want to use it. Also you might want to adjust your units settings to be consistent with your model scale. To resume, you can't store very long…