I feel like this is a milestone that deserves its own thread, and in general, represents a huge milestone for the game industry. As of March 31st, 2018, GTA 5 has currently sold 95 million copies worldwide.…
Yup, business acumen 101 that underlines many a venture irrespective of industry. A tad off piste but I reckon rates a mention if nothing else just for a simple eyebrow raise, namely a supposed GTA 6 2019 release which spawned a nefarious cloud of interweb postulating last month the studio had said was a hoax, although for…
You know Rockstar also has studios all over the world that contributed to GTAV, right? https://www.mcvuk.com/development/inside-rockstar-north-part-2-the-studio "This has actually evolved so much, say Benzies and Semple, that now ‘production’ of each giant Rockstar game isn’t just done by one studio – but all of them…
Ubisoft has like 7 different studios making those games. Technically the studio that worked on AC2 only released one game after that and two teams worked on it ;) https://kotaku.com/how-multiple-ubisoft-studios-make-so-many-assassin-s-cr-1824298939
Honestly, I'm still in complete awe about how en entertainment product, especially a video game, can sell so much. (Remember when Michael Jackson's Thriller 60M copy was the most sold entertainment product?) I'm honestly wondering what was the actual budget, production cost, how much they earned up to date and the overall…
Definitely. Perhaps it's more a matter of what audience is being targeted, but I never miss any Rockstar games -- especially GTA installments -- while I hardly notice Ubisofts latest iterations. However, I really like what Ubi's been bringing to the multiplayer table lately, but that's besides the point.
I think they have estimated at GTA 5's total production cost to be somewhere in the $265 million range, that includes both production and marketing. They made that back within a few hours of release. https://twinfinite.net/2017/12/gta-v-cost-make-how-much/ There is something to be said for the make-em wait game dev cycle.…
Not that I disagree, but something I learned a LONG time ago. Back when I was working on those old Tony Hawk games, I asked the president, why not give us 2 years to make a TH game? We could polish thing to a more unexpected level, over-deliver on expectations, put out WAY more content. His answer was simply this. "2 Tony…