Hi ! I started recently this animation. I wanted to try an animation with extreme poses (I have in mind the style of Overwatch / League of Legends). I've always been curious of this style and wanted to try to do one. So here is the first GIF in step motion (after maya decided to freeze and lose all my work. I definitely…
With smear frames, you should "Feel" them rather than see them. At the moment in your animation they are far too obvious, they should be very quick snappy frames no longer than a 2-4 frames from fully stretched out, back to normal. The pose at the apex of the jump could definitely do with some tweaks as well. Really bring…
No worries @Haryas, if the intention is charging up a punch for sure adding some judder/shake to the arm and upper body should help sell it. By all means if you are liking the over the top stretching because that is the character then stick with it. Regardless, at the end of the day this is your piece! Can't wait to see…
Thanks for this feedback @Rmunday . You're completely right about the smear frames. I knew that, but maybe because I did them as key poses, I forgot that "feeling" sensation. For the moment when she's in the air, my intention was to make her prepare her attack, not a slow motion. Your comment means I didn't do that…