Hi folks, I'm quite new to 3D but I've modeled a few individuals objects. However, now that I've started work on a larger scene project, I've run across issues with texel density. The plane in the attached image is a 512x512cm object with a 4k texture applied (i'm using UE4 where a cm is 8px). Now my problem is that the…
You don't really split up your objects into multiple texture sets, not in this case anyway. What you do with large objects like this is you use a tiling material on it, scale up your UVs until you got the desired texel density and then use mask in engine to blend with another tiling material (or multiple ones) to break up…