When i was learning about texel density for some reason i was trying to ignore what people where saying, that if you will use an unique texture for a model, the chances of getting it to fill all the texture and having somewhat the texel density that you need is pretty low. You could mirror pieces, or use more than one…
Hey everyone. I recently got to know about texel density as a thing. Until now, I just unwrapped whatever I needed and gave the most important parts the most texture space. I've read quite a few posts and forums, so now I have a plane as reference and all that, but I can't figure out one thing. Let's say I go with…
We don't live in a perfect world, so it's completely normal that not all of your assets will hit the same texel density. What you should care about are the noticeable differences between assets. Just aim as close as you can with your UVs, by overlapping and mirroring etc.