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How to not waste texture space while keeping texel density in check?

ligazetom
null
Hey everyone.

I recently got to know about texel density as a thing. Until now, I just unwrapped whatever I needed and gave the most important parts the most texture space.

I've read quite a few posts and forums, so now I have a plane as reference and all that, but I can't figure out one thing. Let's say I go with 10.24px/cm.

(I've made an simple UFO for fooling around, the plane is 1m x 1m) Now it looks like this:
and the UV looks like this:

Obviously I am not able to fit that all in 0-1 space. It is already 2048x2048 texture. So ok, let's say I am willing to lower the resolution to 5.12px/cm.
Now it looks like this:

but the UV has now so much wasted space:


So please, tell me how am I supposed to care about texel density when it either wants me to use unreasonably high-res textures or have wasted space on lower res ones, which means even less detail. I'm lost.

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