Hey everyone.
I recently got to know about texel density as a thing. Until now, I just unwrapped whatever I needed and gave the most important parts the most texture space.
I've read quite a few posts and forums, so now I have a plane as reference and all that, but I can't figure out one thing. Let's say I go with 10.24px/cm.
(I've made an simple UFO for fooling around, the plane is 1m x 1m) Now it looks like this:
and the UV looks like this:
Obviously I am not able to fit that all in 0-1 space. It is already 2048x2048 texture. So ok, let's say I am willing to lower the resolution to 5.12px/cm.
Now it looks like this:
but the UV has now so much wasted space:
So please, tell me how am I supposed to care about texel density when it either wants me to use unreasonably high-res textures or have wasted space on lower res ones, which means even less detail. I'm lost.
Replies
You could mirror pieces, or use more than one texture for the model, maybe even trying a non square texture.