Hello. This is my 1st post ever in polycount. Im looking for zbrush tutorials and workshops, trying to fing good head sculpting tutorials online. I started to model with blender and then maya, but now i want to learn zbrush. I really would like to start learning human sculpting. I find organic modeling extremely hard, but…
Before I went into environment modeling, the first tutorials I found about character modeling all started from just a box. That's all they were. While I can understand the convenience of wanting to use a basemesh, it might be important to learn from ground zero of how you go from a box/sphere to a human head. This is not…
> I want to learn zbrush > I find organic modeling extremely hard > I would prefer to start sculpting from a basemesh > Its really fun to me Maybe the reason why you find anatomy (sculpting, modeling, drawing, anything really) extremely hard is precisely because you'd prefer working from a basemesh (that is to say :…