Very helpful video to demonstrate additive animations. So they are just 1 frame poses, nothing else, no motion OR CAN THEY have their own animations but you just mix them together from chosen skeleton bone like hip to upper body? So I could have the following animations for example: * Idle Standing Unarmed / Relaxed *…
I'm getting quite frustrated with making walking animations, sneaking animations, and running animations. I can't get the walk animation to be natural. It's so robotic and jittery. Also, when I rotate the shoulders and set a keyframe, the arms and elbow effector rotates oddly. I was just looking at Mixamo, but it's not…
Okay, I have been working on animations and additives between maya and ue4. I created a blendshape 1D node to be used in an animation blueprint. I noticed that I can't use additives in blendshape nodes. I have idle as a non-additive animation. I also got a walking/running animation as well. However, I got sneaking as an…
What Rmunday said its the word! hahah I just duplicate the walk animation and adjust the feet to the sides and also rotate his body to indicate he is moving that direction. Here is a video to explain better the additive for animations: https://www.youtube.com/watch?v=0JFYt8kGYhM It's like when you want the lookat of the…
Thanks for the tip! Any tips on making sideways walk/run (strafe)? Also, sorry I don't do a whole lot of animations, what exactly is making a pose and then adding it as an additive to the cycle? Do you mean I just create a pose (no keyframes or motion), then add it to animation layer or just export it to UE4 and do it in…
Yes, you got it right :) They can be 1 frame pose like in this video at minute 10 https://www.youtube.com/watch?v=KlWgSzXAnbk It demostrate the AIM of a weapon that can be the same for the head/body/leans. And they can also have animations , like you said you can have 1 breath but as additive you can have heavy breathing…
When I did some client work that required strafes and such, I actually took the run animation, rotated the entire animation left/right and then used animation layers to then rotate the pelvis, hips, chest and neck to face forward again. It got really nice results quickly. Look at Solider 76 from Overwatch as reference for…
Here is a simple walk cycle tutorial. With this one you can do the run and the sneaky applying the same principles. https://www.youtube.com/watch?v=m9N_sIBRWvY&feature=youtu.be When I do backward walk animations I just duplicate my simple walk animation and make it 1.3 longer ( or if you want it with the same speed as…