I'm working on a project to make a bunch of swappable AR15 parts that all work together as a kit. The modular design of the AR15 and its huge number of aftermarket parts enable the idea. In order to finish this century, I'm targeting a third-person spec that will allow me to be loose with highpoly modeling techniques while…
This is really cool, I've loved all of your past work and find modular asset design fascinating. At this point do you have any idea how you'll handle the materials if this is intended as a system for games?
Never heard of AR15.com but what a useful sight. I started with Flickr and Photobucket user accounts, only problem is when people remove there images/accounts you can't Google Search for the image anymore. Magpul/Noveske are my favorite companies. Will you be doing modular optics/sights?
Thank you, they will be uniquely mapped on shared texture sheets, probably 1024s with mass amounts of parts on each. They only need like 32^2 - 128^2 pixels each to get the look so putting a bunch on one texture is still cheap to load and makes it faster to do. Probably going to be metal / rough since iirc that is how…