So I want to use unreal engine to render my student film, but I just found out that I have to create the hair differently than I usually do. Apparently, I have to create hair planes and then apply a transparent texture to all of them. So my question is would I create hair planes for the eyebrows or just paint them in…
depending on just how realtime optimized or not your scene needs to be it may be feasible to create hair with the standard toolsets for this. one of epic's unreal engine demo characters - appears to be covered mostly in geometry, including the peach-fuzz: from:…