Thanks @Merlynn :) Even if it's hard to show our work as artist, i understand It is important to share ^^ I will add subsurface scattering on the foreground ice peak and maybe with some big rocks of the background. For now, i'm trying to export my masks from houdini to ue4. For example, if i can export the…
Hi mates ! MY MAIN OBJECTIVES - To pass through all the processes involved in the creation of outdoor environments - To rethink my workflow and be more confortable with Houdini / Zbrush ENVIRONMENTS' STUDIES : Frozen planet : I want to rework an old project. SKILLS TO IMPROVE : * Procedural terrain generation Houdini *…
Hi guys ! Finally got my final terrain made with Houdini. It's quite a big landscape so i want to be sure that i find small/medium/large assets to give the sensation of epic open world. I also sculped an high poly iced peak, on Zbrush and made the low poly one. The next one will be the ark. For the lighting, it will be all…