Hi mates !
MY MAIN OBJECTIVES
- To pass through all the processes involved in the creation of outdoor environments
- To rethink my workflow and be more confortable with Houdini / Zbrush
ENVIRONMENTS' STUDIES :
Frozen planet : I want to rework an old project.
SKILLS TO IMPROVE :
Procedural terrain generation Houdini
Procedural material generation Substance Designer
Lighting Exterior Dynamic / Skydome HDR Flow map
Optimizing Materials UE4 ( Shaders, blueprint, landscape material...)
High to Low Poly with Zbrush / 3DS Max
If you want to give your opinion /share your knowledge with me and anyone reading this thread it's perfect
WIP
Replies
I wanted my terrain to be an hostile environment, on another planet, with a perpetual strong one-direction wind as if something was swallowing everything living.
I'm still experimenting and i feel that some interesting shapes and ideas can emerge
Finally got my final terrain made with Houdini. It's quite a big landscape so i want to be sure that i find small/medium/large assets to give the sensation of epic open world.
I also sculped an high poly iced peak, on Zbrush and made the low poly one. The next one will be the ark.
For the lighting, it will be all dynamic, with a moving skydome HDRI (Flow Mapping). I still try to find good Aurora Borealis HDRI, have any tips guys ?
Still lots to do, but really fun to work on
Made some progress on the lighting / texturing part.
Next steps for me are :
- to do the subsurface scattering on ice material for some props.
- To create two planets in the sky (Don't know yet if i go for a sphere + material or just a plane with alpha)
Thanks @Merlynn Even if it's hard to show our work as artist, i understand It is important to share ^^ I will add subsurface scattering on the foreground ice peak and maybe with some big rocks of the background.
For now, i'm trying to export my masks from houdini to ue4. For example, if i can export the slope/water/bedrocks mask out of Houdini in UE4, i think i will be able to applicate my snow material on it. And it will work for rocks / ice or any other materials. I just need to figure out how to do it aha
HoudiniFX & Substance Designer are really close in the workflow as they are both node_based and the fun thing is that i understand better SD nodes and combinaison of nodes by creating my terrain on Houdini. It is much like creating a big texture ^^
I will release a breakdown soon for procedural terrain creation on Houdini, you should try it one day
Hi everyone,
I released the first part of a breakdown about procedural terrain generation.
https://khael.artstation.com/blog
The texturing will be in the second part of the breakdown. I want to improve my skills in Substance Designer, so i decided to redo all the materials needed for the scene.
Here is my actual WIP on the terrain and Lighting :