Finally calling this character done! Excited to move onto the next project. https://youtu.be/Ek0qJsuPm8M Godot Character Shader Weapon Shader Platform Shader Weapon panner effect mesh with a secondary UV channel Effects Textures
Character and weapon model finished for now. I'm sure I'll have to nudge some things a bit more as I get textures painted but for now I'm going to move on to the UVs.
Been a minute since the last post so here are a few updates. Finished up the textures for now and tossed him into the blender scene I made a while ago just to get a general idea of how he'll look in a scene. I've also been working on the rig lately. Mostly finished with the FK controls - now to setup some IK for the arms…
Hey thanks @SebastianZapata I really appreciate it! Its been a really fun project to work on and I've been learning a ton - thanks for checking it out! Did a little more material stuff - added a mask map with metal, fresnel, and emissive channels. I think I want to add in some panning material effects for the weapon and…
Recent Update: Original plan from 2018: So an old co-worker and myself decided to collaborate on a game project idea. It's mostly an opportunity to learn some new areas of game development at the same time as make something that is fun and looks cool. He'll be streaming some of his programming on twitch: HERE I figured I…
Got an attack combo system working for enemies! First I set an integer and increment by 1 each time the enemy enters the attack state. This is then being used to set a parameter on the Animator. Then inside of the attack sub-state machine there are the states with the attack animations on them and a transition based on the…