Decided to move back to 3Dcoat for this one as the developer for the Blender addon BPainter seems to be discontinuing support for the addon. Adjusted my UVs to get a clean AO bake as a base to start painting on and really excited to slap some color on this guy!
@lolpoly thanks so much! Its been quite an exercise in discipline staying focused on it for so long but I've learned so much since I started and have had a blast working on it - thanks for checking it out! Lately I've been working on some WoW inspired particles and effects in Godot, trying to keep things relatively simple…
Excited to get back to this project and going to explore the hand-painted look again. Started cleaning up the textures on the base skeleton, keeping the values pretty clamped for this pass.
@Crazy_pixel thanks! All the animations are going to need at least another pass but its getting there. Trying to nail the "feel" before I start polishing anything.
Finally starting to get back into the swing of things and getting back to some personal work. I reworked the test area a little bit to facilitate some gameplay better and to speed up expanding the level with the tileset. Utilizing some super simple vertex color texture blending in Blender.
More tiling texture experiments. Still very WIP as I try to start putting a little scene together to see how the values work with each other. As one can see there are still a lot of adjustments to make but I definitely feel like I'm getting closer to the feel I'm going for. I need to start doing some lighting tests to see…