Working in Maya LT 2018 (no wrap deformer, no Node editor) I've got a game character that must switch outfits and heads. Rather than have a separate mesh for each head attached to a body, I thought I might save some memory by rigging the "floating" head so match the body without a break in the seam. The only way that I…
One last thing to report, just for posterity. Edit > delete by type > non-deformer history is a bit glitchy. On some models it safely deletes at the extra transforms created when combining meshes, and sometimes it deletes out actual non-deformer nodes like UV related stuff. Other times, it doesn't seem to do a thing. I…
Thanks for the reply. Ultimately, everything in the game engine is working A-okay, so I guess that is all that really matters. However, it bothers me that I have some empty transforms left over. I did find the following forum post which has a pretty useful answer. I'll have to figure out how to do all of this (stuff…