So I'm pretty new on the workflow on animating props in Unreal. I've tasked myself with creating a functioning chest opening animation in game to learn and understand blueprints better. I thought I would just animate the mesh and bake it out in Maya and then import that into unreal. But after reading up on some older…
I kind of want to avoid rezzing a old thread but thanks for the help, musashidan! The tutorial was pretty informative, even if I did end up rigging the chest with a couple bones to allow for more interesting animation. I think I just need to start more projects dealing with unreal so I can just get more exposure with how…
For a very simple animation like this you can just do it in a blueprint. It cuts out the extra time/resources of using a skeletal rig.https://wiki.unrealengine.com/Blueprint_Automated_Door_Tutorial