I decided to render my film in unreal engine instead of redshift because of the super fast render times and the aesthetics, but I have some issues that I cannot figure out. The first question is how do I export a fully rigged and animated character along with an object? Would I have to parent the object to the character in…
if its a custom rig you cant export it to unreal... you need a humanik rig or the unreal rig itself... or find a way to retarget your rig to a compatible rig... if you need only the animated char i would use an alembic file to get it itno unreal for rendering... there are some docs you sould read if you plan to go that…
You could just include the object bone into the character bone hierarchy and animate the pickup. The object should be parented to the root bone of the character. This is the simplest way if you only want to render it later in Unreal. About the dust, its the best to use a particle built inside Unreal. There isn't really…