Hey all, Using max 2017, I have a character mesh and I'm trying to make a transition animation from a flying loop into the idle pose. I was hoping that I'd be able to simply drop a single frame of the Idle pose into the timeline 10 frames after the flying loop ends and then it would blend automatically (with some clean up…
Well I'll be damned. I just figured out how to properly save and load an animation. For some reason I was under the impression that I had to add in the empty space at the beginning of the animation so it had room for the other one and this was causing major issues but apparently you can just save out the animation as…
You'll want to use Motion Mixer which was a tool originally created for biped but was later expanded to work with all rigs, albeit a little unstable and prone to corruption, you've been warned. OR... Abandon 3dsmax all together and use Motion Builder. Maya has Motion Builder built into Maya so if you have access to Maya,…
Thanks Mark! I actually decided to simply blend from the flying to idle in-engine as it was a lot easier :P But I'll definitely look into Motion Mixer for the future. I'm pretty sure I've used it with Biped before but I wasn't aware it would work with bones. Thanks for reminding me about it! You're more reliable than…