Hey everyone, I have a question about the Ambient Occlusion (HBAO) node in Substance Designer. Whenever I want to use it, I have to run the output of the node through an 0 opacity blend node. Otherwise I cannot plug it into anyother output, not even the final output for AO. I have the same thing appearing with the Emboss…
Material mode only allows you to plug outputs in coresponding outputs. Most nodes don't have a specific usage attached tot them, so it's not an issue, but the AO node has an AO usage to it, so it will only plug itself in an AO input or output node. On the bright side, that allows you to right-click drag and drop the node…
I work in the 2018.1.2! I don't know the difference between AO and HBAO, gonna look that up now ^^ Oh wow, yeah you are right. Can you explain to me, why this happens? With most of the other nodes, material mode works perfectly fine. Does the AO have a different kind of output than other greyscale nodes?