I used to model in CAD softwares (Rhino&fusion360) and I'm new to learn poly modeling . I 've noticed that there is a workflow that uses dynamesh the cad model to high poly model then bake it to the low poly model. But how do you guys make the low poly based on a high poly model?(especially hardsurface stuff like guns or…
I use blender and hardops for my hardsurface modeling and I never even bother with subdivision subsurface modeling. I simply Boolean/polymodel my low poly, and my highpoly is simply my low poly with bevels and all sorts of smaller details. No retopology required.