Started working on this animation and have been spending all my free time on it. I have not animated the hair, clothing, and tail of the character yet, I want to get the body movements and poses down perfect before I start messing around with that. Any feedback is appreciated.…
Here is an update of the animation. In the clip shown I have only worked on the body movement so far and have not animated the face, hair, tail, or clothing yet. That is currently what I am working on but figured I would post how its coming along or was coming along up to that point. As always any feedback is welcomed.…
Here is another update on the animation. It hasn't changed much but there is some differences. As always I appreciate any feedback given. https://syncsketch.com/sketch/c4933590620b/#502661
Thanks for the feedback. I agree with you about it feeling stiff. It's just that in my reference the person goes from loose to almost completely stiff at some points. I guess that doesn't translate well over in the animation. I will definitely work on selling the drunken aspect of the character more though. I'll leave the…
Hey man, Cool animation. Some pretty cool poses. One thing I would say is overall, the COG feels stiff. It hits a wall and loses all it's momentum. Especially for a drunk person, they wouldn't be in full control of their movements. Maybe that's why this doesn't read as being drunk overall. Take f155, he snaps into this…
If you look at the pose on f155 in your anim and in the reference (17sec). In the reference, it goes into that pose, cog overshoots a little and then slightly drops. After it drops, then the whole body tilts to screen right a little and keeps on going. A moving hold, then that carries into the next motion. So the COG has…