I have 9 characters with different body types and heights. They each have their own skeleton. The skeletons are exactly the same with bone hierarchy and names. Just different size and height/locations based on character. I created an animation and exported it to UE4, I assigned it to character #1, I noticed I can't use the…
Yeah, I googled it and read about it. I can't seem to follow the instructions. Do I make animations just for character #1, then open all characters #2 to #9 skeleton asset and retarget to the character #1 skeleton? Or is it the other way around?
If I remember this is why one animator called monty oum (RIP) used to make use of a program called Poser for animations because the skeleton in that program was universal. The bones work on any rigged character easily irrespective of character size, length, height. So he was able to chun out animations in no time as any…