Last time I used Maya was 15 year ago , as well XSI . So could compare only MAx and Blender. IMO in key tools important for everyday gamedev pipeline Blender had been ahead of Max during last 10 years already . And all cool new features in MAx during recent years are IMO a try to catch up with Blender. Like Mikkt support,…
Pretty much what Eric said! Houdini is best of them all lol, ok joke aside so I stayed with 3ds max and based on my curiosity I went ahead and learned 3d Coat voxel sculpting just to do some relaxation concepts in between busy work life. Everyone was like Zbrush is for you well yes it is a must have tool as game artist but…
Yeah, I use Zbrush, Painter, Unreal and Unity. Also MD. I've just gotten to the point with all of these programs that I only pick up new techniques on an as needed basis, and since I'm just focusing on learning right now and nothing else, I thought it might be worthwhile to get at least a little bit comfortable with some…