I have Maya LT 2018.3 and Unreal Engine 4.19. I have a skeletal mesh character with a base mesh and 4 LOD. They are all skinned to same skeleton and control rig. I exported using FBX 2016/2017 inside of Game Exporter in Maya LT. When I import to UE4, I checked "Import LODs" and the base mesh looks great with the material…
I figured out the issue since my SK mesh had two materials (one for the head, one for the body). The base mesh was using the correct body material for the body and head material for the head. However, the LOD01 meshes and plus was using the body material for the head and head material for the body. So if you click on each…